Game Projects

PROFESSIONAL

ROGUE LORDS

ROLE
Narrative Designer

DEVELOPERS
Leikir Studio & Cyanide Studio

PLATFORMS
PS4, Xbox One, Switch, PC

GENRE
Roguelite, RPG

ENGINE
Unity 3D

As a Narrative Designer on Rogue Lords, I had to come up with an extended bible for the universe and all characters, as well as designing, writing and integrating all side-stories that take place during the game.

Check out the Steam page!


DETROIT: BECOME HUMAN

ROLE
Game Builder

DEVELOPERS
Quantic Dream

PLATFORMS
PS4, PC

GENRE
Interactive fiction

ENGINE
Proprietary tools

As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.

Check out the official page!


AGATHA CHRISTIE: THE ABC MURDERS

ROLE
Game Builder

DEVELOPERS
Artefacts Studio

PLATFORMS
PS4, Xbox One, PC

GENRE
Point & Click

ENGINE
Unity 3D

As a Game Builder, I was in charge of the integration of some of the 3D puzzles that the player encounters during the game.

Check out the official website!


YELLOWBIRD: AS THE BIRDS FLY

ROLE
Level Designer

DEVELOPERS
Artefacts Studio & TeamTO

PLATFORMS
iOS, Android

GENRE
Arcade, Flight Simulator

ENGINE
Unity 3D

As a Level Designer, my role was to design, integrate and balance some of the first levels of the game, with the help of the Lead Game Designer.

Check out the official page!


GARFIELD KART: FAST & FURRY

ROLE
Level Designer

DEVELOPERS
Artefacts Studio

PLATFORMS
Android, iOS (not distributed anymore)

GENRE
Racing

ENGINE
Unity 3D

As a Level Designer I had to create, build and test the eighty new challenges the player would have to face in this mobile version of Garfield Kart, with the help of the Lead Game Designer.

Check out the original Garfield Kart game page!


Brutus & Futee

BRUTUS & FUTÉE

ROLE
Game Builder

DEVELOPERS
Artefacts Studio

PLATFORM
3DS

GENRE
Interactive Cartoon

ENGINE
Proprietary tools

As a Game Builder, I had to make sure all the animated sequences would happen in the right order, at the right time when the player makes an action and/or changes elements of gameplay in the various scenes of the game.

Check out the Nintendo Store page!

PERSONAL
Tread Lightly Title Screen

TREAD LIGHTLY

ROLE
Game Designer, Narrative Designer

DEVELOPERS
Antoinette Stoll (2D Art)
Benjamin Lorion (Game & Level Design)
Caroline Romano (3D Art)
Leonard Allain-Launay (Programing)
…and myself.

GENRE
Game Jam game, Horror, Exploration

ENGINE
Unity 3D

As a Game Designer, I designed the core concept of the game with the help of Benjamin Lorion.

As a Narrative Designer, I came up with the story and wrote all the narrative documents that the player has to find in order to complete the game.

You can play it right now on itch.io!


10 DAYS TO ((WAVE))OLUTION

ROLE
Game Designer, Narrative Designer

DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (2D Art & UI)
Lia Guillaumet (Writing, Translation)
…and myself.

GENRE
Game Jam game, Management

ENGINE
Unity 3D

As a Game Designer, I wrote the game design document and helped with the balancing of the game.

As a Narrative Designer, I worked with Lia Guillaumet to write the story, the universe elements and the characters decriptions.

You can play it right now on itch.io!


TRIII

ROLE
Game Designer, Narrative Designer

DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (2D Art, UI, Sound Design, Music)
Lia Guillaumet (Project Manager)
…and myself.

GENRE
Visual Novel, Tree management

ENGINE
Unity 3D

As a Game Designer, I designed the core conept of the game, wrote the game design documents and started to work on the balancing when we stopped the project.

As a Narrative Designer, I was in charge of the world building and the story writing. I wrote the first quarter of the game, an entire branching story, as well as side, random events that came up to spice the player’s game.

Sadly life happened and we were never able to release our prototype. 🙁


REST IN BEER

ROLE
Game Designer

DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (3D Art, UI, Sound Design)
Lia Guillaumet (Streaming animator)
…and myself.

GENRE
Game Jam game, Arcade

ENGINE
Unity 3D

As a Game Designer, I wrote the game design document. I also participated in the integration and did the balancing of the game.

You can play it right now on itch.io!


INTERNSHIP MANIA

ROLE
Game Designer, Level Designer

DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (3D Art, UI, Sound Design)
Lia Guillaumet (Streaming animator)
…and myself.

GENRE
Game Jam game, Arcade

ENGINE
Unity 3D

As a Game & Level Designer, I wrote the game design document, designed the layout of the level and did the integration and balancing of the game.

You can play it right now on itch.io!


Ciorpse Run title screen

CORPSE RUN

ROLE
Game Designer, Level Designer

DEVELOPERS
Sadly, I met most of my teammates on site for this project and can’t find their contact anymore. 🙁

GENRE
Game Jam game, Arcade

ENGINE
Unity 3D

My very first Game Jam. As a Game & Level Designer, I helped designing the core concept of the game, designed the layout for some of the levels and built them.

You can check it out on the Global Game Jam website!


GAME TRAP

ROLE
Level Designer, Narrative Designer

DEVELOPERS
This was a student project made at Gamagora. Sadly the game’s website with my teammates’ contacts is down. 🙁

GENRE
Student project, Platformer

ENGINE
Unity 3D

My very first game! As a Level Designer, I designed and integrated some of the levels.

As a Narrative Designer, I wrote the story and all the dialogs that were then voiced by the incredible actor Benoît Allemane.

You can download it on Google Play Store!