ROGUE LORDS
ROLE
Narrative Designer
DEVELOPERS
Leikir Studio & Cyanide Studio
PLATFORMS
PS4, Xbox One, Switch, PC
GENRE
Roguelite, RPG
ENGINE
Unity 3D
As a Narrative Designer on Rogue Lords, I had to come up with an extended bible for the universe and all characters, as well as designing, writing and integrating all side-stories that take place during the game.
DETROIT: BECOME HUMAN
ROLE
Game Builder
DEVELOPERS
Quantic Dream
PLATFORMS
PS4, PC
GENRE
Interactive fiction
ENGINE
Proprietary tools
As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.
AGATHA CHRISTIE: THE ABC MURDERS
ROLE
Game Builder
DEVELOPERS
Artefacts Studio
PLATFORMS
PS4, Xbox One, PC
GENRE
Point & Click
ENGINE
Unity 3D
As a Game Builder, I was in charge of the integration of some of the 3D puzzles that the player encounters during the game.
YELLOWBIRD: AS THE BIRDS FLY
ROLE
Level Designer
DEVELOPERS
Artefacts Studio & TeamTO
PLATFORMS
iOS, Android
GENRE
Arcade, Flight Simulator
ENGINE
Unity 3D
As a Level Designer, my role was to design, integrate and balance some of the first levels of the game, with the help of the Lead Game Designer.
GARFIELD KART: FAST & FURRY
ROLE
Level Designer
DEVELOPERS
Artefacts Studio
PLATFORMS
Android, iOS (not distributed anymore)
GENRE
Racing
ENGINE
Unity 3D
As a Level Designer I had to create, build and test the eighty new challenges the player would have to face in this mobile version of Garfield Kart, with the help of the Lead Game Designer.
BRUTUS & FUTÉE
ROLE
Game Builder
DEVELOPERS
Artefacts Studio
PLATFORM
3DS
GENRE
Interactive Cartoon
ENGINE
Proprietary tools
As a Game Builder, I had to make sure all the animated sequences would happen in the right order, at the right time when the player makes an action and/or changes elements of gameplay in the various scenes of the game.
TREAD LIGHTLY
ROLE
Game Designer, Narrative Designer
DEVELOPERS
Antoinette Stoll (2D Art)
Benjamin Lorion (Game & Level Design)
Caroline Romano (3D Art)
Leonard Allain-Launay (Programing)
…and myself.
GENRE
Game Jam game, Horror, Exploration
ENGINE
Unity 3D
As a Game Designer, I designed the core concept of the game with the help of Benjamin Lorion.
As a Narrative Designer, I came up with the story and wrote all the narrative documents that the player has to find in order to complete the game.
10 DAYS TO ((WAVE))OLUTION
ROLE
Game Designer, Narrative Designer
DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (2D Art & UI)
Lia Guillaumet (Writing, Translation)
…and myself.
GENRE
Game Jam game, Management
ENGINE
Unity 3D
As a Game Designer, I wrote the game design document and helped with the balancing of the game.
As a Narrative Designer, I worked with Lia Guillaumet to write the story, the universe elements and the characters decriptions.
TRIII
ROLE
Game Designer, Narrative Designer
DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (2D Art, UI, Sound Design, Music)
Lia Guillaumet (Project Manager)
…and myself.
GENRE
Visual Novel, Tree management
ENGINE
Unity 3D
As a Game Designer, I designed the core conept of the game, wrote the game design documents and started to work on the balancing when we stopped the project.
As a Narrative Designer, I was in charge of the world building and the story writing. I wrote the first quarter of the game, an entire branching story, as well as side, random events that came up to spice the player’s game.
Sadly life happened and we were never able to release our prototype. 🙁
REST IN BEER
ROLE
Game Designer
DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (3D Art, UI, Sound Design)
Lia Guillaumet (Streaming animator)
…and myself.
GENRE
Game Jam game, Arcade
ENGINE
Unity 3D
As a Game Designer, I wrote the game design document. I also participated in the integration and did the balancing of the game.
INTERNSHIP MANIA
ROLE
Game Designer, Level Designer
DEVELOPERS
Armand Besombes (Programing)
Elliott Mariet (3D Art, UI, Sound Design)
Lia Guillaumet (Streaming animator)
…and myself.
GENRE
Game Jam game, Arcade
ENGINE
Unity 3D
As a Game & Level Designer, I wrote the game design document, designed the layout of the level and did the integration and balancing of the game.
CORPSE RUN
ROLE
Game Designer, Level Designer
DEVELOPERS
Sadly, I met most of my teammates on site for this project and can’t find their contact anymore. 🙁
GENRE
Game Jam game, Arcade
ENGINE
Unity 3D
My very first Game Jam. As a Game & Level Designer, I helped designing the core concept of the game, designed the layout for some of the levels and built them.
GAME TRAP
ROLE
Level Designer, Narrative Designer
DEVELOPERS
This was a student project made at Gamagora. Sadly the game’s website with my teammates’ contacts is down. 🙁
GENRE
Student project, Platformer
ENGINE
Unity 3D
My very first game! As a Level Designer, I designed and integrated some of the levels.
As a Narrative Designer, I wrote the story and all the dialogs that were then voiced by the incredible actor Benoît Allemane.