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Personal projects Published stories Published story

L’homme et le songe – Anthologie “Entre rêves et irréalité”

Entre rêves et irréalité is an anthology of Science Fiction stories from the French publisher Arkuiris. The 27 stories composing it explore the links between dreams and reality and the way we keep crossing again and again the very thin line separating them. Here’s the summary on the back cover of the book:

What if dreams were more real than our days? What if they changed our perception of time and space, of other people and ourselves… Maybe it will be hard to wake up, or maybe this is what is going to save us. Unless we don’t wake up, unless we never slept in the first place or never woke up a single time.

L’homme et le songe takes place in a distant future, when a megalopole has completely covered the world. To recreate natural places, people developped so much augmented reality, now called “alternate reality”, that it began to leak into the real world and give life to people’s dreams. Of cours, everything went wrong when these began to develop self-consciousness…

You can purchase it online on Amazon or La Fnac, both in e-book or traditional book!

Categories
Game Design Game projects Level Design Narrative Design Personal projects

Triii – Work in progress

Triii Event Design

Have you always wanted to feel like a tree? To host koalas, to control people with your pheromons, to throw pine cones on tourists, to be one with the wind?

Triii New DA Search Menu_04
Skill tree!

Don’t worry, be happy! Triii is here for you!

Triii is a RPG-tree-simulator which allows you to grow from seed to tree through entire eras in a menacing environment full of beavers and lumberjacks. Use your photosynthesis points to develop your skills and resist to the absurd numerous events waiting for you! Will you become a charismatic leader praised by a pack of hippies, or an evil lord feared by its enemies? It’s up to you to make your way through life through hard graft…

Triii is currently in development by the Triiiniteam with Unity 3D. As a Game Designer and a Writer, my job is to define the way the tree is meant to grow, what it needs and what it consumes, what kind of “skills” it develops over the time. And more importantly, what kind of events will happen and what will be their effects, how it will influence the development of your tree and even its alignment. And then of course to write them and put them in the game.

Triii World Color Test 01
Color test for each era of Triii

Since it is my first simulator game, I have a bit of trouble when trying balance everything, but I plan to spend as much time as needed on it to smooth every parameter. What’s sure is that I rarely had as much fun as that when working on a project.

I don’t have any release date to give you, but if you want to follow our project, you can check out our Facebook or our Twitter!

All pictures here are work-in-progress and are meant to change once in the game.

Categories
Game Design Game Jam Game projects Level Design Personal projects

Corpse Run – Global Game Jam

fond_texteCorpse Run is an infiltration game developped during the Global Game Jam 2015 with Unity 3D by team Blblbl, a large team of ten developpers. I was one of two game/level designers along with my friend Mickaël Baud.

Corpse Run Screen
Oops! What do we do now?

In Corpse Run, you control a pair of characters, Bernie and Claude, that ran over some guy and crashed their vehicle. Now they have a corpse to hide and a town full of police ,officers to cross in order to get rid of the dead man. Of course they’ll have to drag the corpse as stealthly as possible, which won’t be as easy as planned. The corpse seems to have some difficulties to accept his death and cannot be left alone, or else he will make a lot of noise and attract a lot of police officers. Bernie and Claude will have to make sure he stays quiet and hidden while they explore their environment to find a way out…

Capture2
Let’s hide him in that rubbish skip, honey.

The gameplay of Corpse Run allows you to control two characters at the same time. The goal is to reach the end of the level with the body without being caught by the police. You’ll have to drag and hide the body, open doors, find sideways, avoid civilians as much as possible, at least while you carry the corpse, and stay in the shadows. As a Game and Level Designer, I designed game mechanics and built some of the levels you can play in the prototype. I am still developping it with Mickaël.

If you want to check out the prototype, you can find it on the Global Game Jam website! I recommand you play it with a pad.