Detroit: Become Human is an interactive drama developped by Quantic Dream.
In the near future, androids have become widespread and are used for any kind of purpose, from every day life chores to heavy qualified jobs. As the political context about androids becomes more tense by the day, more and more of them begin to develop self awareness and emotions of their own. Follow the stories of three of them as they strive to live their newly found life in the middle of a chaotic world.
Detroit is a narrative-driven game that allows the player to have a huge influence on the stories. As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.
It was my first experience on a AAA game, from pre-alpha to master candidate, and a really motivating, interesting and rewarding one.
You’ll be able to play the game on the 25th May 2018. Until then you can find multiple trailers on the internet! Here is one of the most recent. Enjoy!
Brutus et Futée is a point&click for 3DS developped by Artefacts Studio, in which you have to help two retired cartoon characters, Brutus the brawn and Futée the brain, to retrieve their life full of adventures. Lead them to the lost pages of their last script! Keep them alive through all the traps they encounter on the way! Bring their past glory back!
The game works as a kind of point&click. Each level is built as a scene from a movie that goes wrong (it generally ends with Brutus, or Futée, or both of them dying in a horrible though bloodless way). Then it rewinds and it’s up to you to set things right, by putting the right object in the right place, by drawing and erasing elements of the scene or by tapping your screen at the right time in order to trigger some helpful events – and to avoid a painful death. If you fail, then the scene rewinds once again. Each scene has several endings, but only one will allow you to continue your adventure!
I worked on this project as a Level Builder, I had to sequence all the elements in scenes so that they happen in the right order, at the right time when a player does something, whatever it may be. We used a home-made middleware, property of Artefacts Studio, which allowed us to manipulate precisely the animations we had to sequence. Thus I had to work closely with both programmers responsible for the maintenance of our tool and animators working on the project.
I really enjoyed my time working on it. If you want to have a look, you can check it on the Nintendo e-shop!
Gus – A vol d’oiseau is a game developped by Artefacts Studio and TeamTO with Unity3D. It takes place in the same universe as the movie Gus – Petit oiseau, grande aventure directed by TeamTO.
In Gus, you will travel from North to South, from Europe to Africa in a great migration full of dangers. The gameplay was inspired by Star Fox 64: you control one of the four unlockable birds in sixteen levels, always moving forward, leaving you the task to gather all bonuses on your way and avoid every danger.
As a Level Designer I had to complete the level design documents that the Game Designer had started and create some of the levels along with another Level Designer.
Garfield Kart – Fast&Furry is a racing game for iOS and Android developped by Artefacts Studio with Unity3D.
Join Garfield and his friends in their race for victory! Use your best steering techniques to win lots of challenges. Skids, pie throws, bouncy springs, explosive diamonds… your driving skills will be totally tested!
Garfield Kart – Fast&Furry is a freemium update to the original Garfield Kart. As a Level Designer I had to create, build and test the eighty new challenges the player would have to face, after the rules the Game Designer had defined.
If you want to have a look, you can check it on the Android Play Store or the iOS Appstore!