You’re Beer Bob, and your job is to keep the brewery at night. But some annoying customers really won’t leave the place -worse, they even try to steal your barrel!
This man wants to steal your beer. Push him!
Get rid of them by pushing them in the pool of beer down the platform, using your beer-gun, beer-grenades, beer-rockets or other various weapons you’re randomly given when you launch the game!
This prototype was made during our second Unexpected Game Jam, which lasted 48 hours with the theme “Beer brewery“. As a game designer, my job here was (and still is) to quickly write a document summerizing our needs in terms of metrics and gameplay elements, and then to balance them in game. As a game builder I integrated lots of stuff, from graphic assets to particle systems.
Family portrait: Ale Ina, Beer Bob and the Mc Drunks!
You’ve just finished your studies and it’s now time for you to start the end-of-term internship that will lead you to your professional life. Try to get as much experience as you can to succed in validating your internship and (maybe even) getting a job!
Hey, you, colleague, don’t get bored! I brought you a coffee! Now teach me please!
Reach to your colleagues and find ways to bribe them so they can share their knowledge with you, while avoiding to annoy your boss so he won’t fire you! You don’t have much time… Pay attention to your environment, and maybe, maybe, you’ll manage to survive your internship!
This game was made during our first Unexpected Game Jam, which lasted 48 hours with the theme “The austerity of a loser“. It then took 48 more hours more to complete and polish the game you can now play at triiiniteam.itch.io/internship-mania.
Chuck, our talking flytrap. Or… interntrap maybe?
As a game and level designer, I had to quickly come up with a document detailling our gameplay and metrics, and then to compose a level which would act as a kind of labyrinth while still looking like an open space.
In the future we would like to complete this prototype with two or three more levels, a new tutorial, better feedbacks and a better balance.
Corpse Run is an infiltration game developped during the Global Game Jam 2015 with Unity 3D by team Blblbl, a large team of ten developpers. I was one of two game/level designers along with my friend Mickaël Baud.
Oops! What do we do now?
In Corpse Run, you control a pair of characters, Bernie and Claude, that ran over some guy and crashed their vehicle. Now they have a corpse to hide and a town full of police ,officers to cross in order to get rid of the dead man. Of course they’ll have to drag the corpse as stealthly as possible, which won’t be as easy as planned. The corpse seems to have some difficulties to accept his death and cannot be left alone, or else he will make a lot of noise and attract a lot of police officers. Bernie and Claude will have to make sure he stays quiet and hidden while they explore their environment to find a way out…
Let’s hide him in that rubbish skip, honey.
The gameplay of Corpse Run allows you to control two characters at the same time. The goal is to reach the end of the level with the body without being caught by the police. You’ll have to drag and hide the body, open doors, find sideways, avoid civilians as much as possible, at least while you carry the corpse, and stay in the shadows. As a Game and Level Designer, I designed game mechanics and built some of the levels you can play in the prototype. I am still developping it with Mickaël.