Le Mammouth Eclairé is a young review published by Le Monde de l’Ecriture, a forum and a community of writers of all age. If you want to work on your text, then Le Monde de l’Ecriture is the place to be : members are sharp-minded and their advice are always useful. This is where I learnt how to develop my critical thinking toward others and, most importantly, toward myself.
Niflheim, apart from being one of the nine worlds supported by Yggdrasil, is a short story about a little town imprisoned in a long lasting winter. Spring is nothing more than a legend and flowers are mere fairy tales. But a little girl keeps on believing they will come back one day, and searches for a proof, upsetting her disillusioned big brother.
Le Mammouth Eclairé is free and you can read it here ! Warning, it’s all in French. Enjoy the reading !
Il serait une fois is an anthology published by the young editor iPagination. They publish all kind of work, mainly from the associated platform iPagination.com, in both paper and numeric versions.
La Solitude won a contest which theme was “Contes urbains” (Urban tales). It tells the story of a young orphan who doesn’t care about being alone in the big city he lives in, and a girl who can’t stand anymore the disinterest that people show about anything other than the Internet. It tells the story of their meeting and of their journey to Solitude’s dominion.
I worked on the Game Trap project as a Level Designer and a Writer.
Luuma, the heroine
GameTrap is a game in which you play Luuma, the only person who can free her own people trapped in the world of Kaltulah, the god of games. But sometimes the playful god is merciful. This time, he will allow you, who still believe in him, to enter his world and try to rescue them. It is a dangerous world full of traps though, and you will have to think hard if you want to stay alive.
The world of Kaltulah is not really welcoming.
Game Trap is a 2D platform/puzzle game for Android directed by Indiana Busseuil and developped by a little team of fourteen French students from Gamagora, Lyon. The particularity of this game is that there are two ways you can progress inside a level : when you stand near an altar of your god, you can pray to him to open easy ways leading you to the end of the level ; or you can chose to turn the level over, in order to walk on the walls or the ceiling, by turning your tablet itself over. But when you do so, you will cause your god’s wrath, making him set up many traps on your way – but this is also your only way to entirely complete the game and fully restore your people.
This is my very first map created with UDK. It’s a project for Gamagora, a videogame school settled in Lyon, France. The rule was to create from nothing a complete “3vs3 Capture the Flag” map with UDK. We had three weeks.
You can play Antic Ruins on 3vs3 to 5vs5, though I recommend the last option. I wanted something a bit spectacular, which would force the player to raise their head from time to time – but maybe it became a little too big for a 3vs3 map.
If you have UDK game, you can download the files here ! Either way, you can download UDK there.
Trailer Antic Ruins – Music from Vavle’s game Portal 2 : “Reconstructing More Science”.